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‘AAAA’ title Callisto Protocol reportedly falls short of expected sales figures

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Callisto Protocol, developed by Striking Distance Studios, has reportedly failed to meet sales expectations, a situation that has consequently affected the share price of publisher and parent company Crofton.

According to the Korean website MK-ODCThe Callisto protocol cost around 200 billion won ($162m / £132m) to develop over the course of three years, a figure that sales have failed to recover.

During development, Crafton claimed that Callisto Protocol would be a “AAAA” developed title, indicating a level of quality beyond the more boilerplate and bog-standard AAA budget.

Samsung Securities, along with other financial investment and securities companies, lowered their target stock price in response, noting that sales of the Callisto protocol were softer than expected. In a stock report released earlier in the month, the firm noted that they expected “cumulative sales of 5 million copies, but given current sales rankings, cumulative sales of 2 million copies by this year will not be easy”. .

Crafton clearly intends to address some of these disadvantages by supporting the title with cosmetic and story-based DLC, but it remains to be seen if this will be enough. We ran a poll back in early December (with a fairly significant sample size, mind you), which suggested that it could be an uphill battle, even around launch time, for players to pick up the game. were quite shy. .

We enjoyed Callisto Protocol’s weighty combat and brutal animations but thought the experience was somewhat let down by boring characters and some framerate issues. For our full thoughts on the matter, check out our in-depth review.

Have you chosen Callisto Protocol? Are you surprised that sales seem soft, or were the publisher’s expectations too high? Let us know in the comments section below.

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