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Armored Core 6: Rubicon Maker’s Fire Talk from Software’s Next Epic



Details are scarce about developer FromSoftware’s next announced project, Armored Core VI: Fires of Rubicon. We do know that it won’t feature the same gameplay as the studio’s more recent titles, such as Alden Ring or Bloodborne, and will instead stay faithful to the series’ roots, which go back some 25 years.

Speaking at an event held in parallel with BNE FUN LOVE Taipei Game Show 2023FromSoftware producer Yasunori Ogura discusses the development of Armored Core VI (thanks Gematsu), revealing aspects of the game such as its difficulty and ever-addictive customization elements.

On the connection between Fires of Rubicon and the rest of the Armored Corps series, Ogura said, “In terms of the actual story, there is no direct connection between V and this latest title, which means there is no need to play the previous titles. The series “The Armored Corps franchise consists of 15 games, the most recent, Armored Corps: Verdict Day, was released back in 2013.

Die-hard fans will be reassured to know that customization remains at the core (excuse the pun) of the experience, with options made while tinkering on the battlefield. Ogura explains that “you’ll see how the changing components affect the action elements. The action and customization elements work really seamlessly together, and I really think that’s the most important thing. Controlling that relationship It was absolutely important to define the parameters.”

Customization will also be essential to progress, as FromSoftware famously likes to punish the unprepared. This trend continues in Fires of the Rubicon, with Ogura noting that “our approach to the difficulty level issue in Armored Corps VI is slightly different from other titles, combining the most unique features of the Armored Corps series. to customize the mech of. As it is at the core of the title, it is actually the arrangement of these parts that is the key to overcoming the difficulties in the game.”

Finally, it looks like FromSoftware will take what they learned from titles like Sekiro: Shadows Die To War and Dark Souls and apply it to the boss design in Fires of Rubicon. Ogura explains that “Boss battles in FromSoftware games often require close monitoring of the enemy’s movements, so there’s little information so you know when to attack, and how to improve your moves. Yes. That’s certainly the case with this title.”

Those are the words FromSoftware’s faithful love to hear, and we can’t wait to see what the finished game looks like in action. Armored Corps VI is due out for PS5 and PS4 in 2023. Are you waiting for this make epic? Gird your loins for war in the comments section below.


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