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As a Dragon dev considering the move to RGG Studio Unreal Engine 5



RGG Studio, a long-standing developer yakuza Like a Dragon franchise, Unreal Engine 5 is in the process of “discovery”, as it considers abandoning its current, internal Dragon Engine. As reported by IGNThe team is aware that its custom engine is starting to show its age, and will likely require a “major update” if it is to be used for future games.

There was a time, long ago, when Dragon engines were the fly’s knees. It was introduced in 2016 by Yakuza 6: The Song of Life, and represented a important Jump in terms of technical and graphical skills. Dragon Engine still looks good — even cool at times — but with RGG Studio adding so many bits and pieces to it over the years, its foundation is starting to crack.

But here’s the exciting part: the newly announced Like a Dragon: Isshin! — a complete remake of the PS4 and PS3 Samurai spinoff from 2014 — using Unreal Engine 4. Apparently, the development team thought it would be easier to use Epic’s software for that project.

“We’re looking at it and saying, what are the attributes of each? What is the ability of the Dragon engine? What is the ability of the original engine?” says Masayoshi Yokoyama.

“The main challenge is that we now have too many platforms,” ​​he continues. “We have PC, we have Steam, we have Xbox, we have all kinds of things that our game can be part of, and so making a game that can be on all these platforms and have its own Using the opportunity to share the game with people around the world is a big challenge that we think we want to tackle going forward.”

It may well be that the move to Unreal Engine 5 is RGG Studio’s answer to the concept, as it seems to be pushing even more into the spotlight as a dragon. Do you think the team should ditch Dragon Engine and do something new? Pray for funny physics in the comments section below.


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