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Assassin’s Creed Mirage PS5, PS4 includes a desaturated graphics filter to match the look of the original

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Ubisoft’s goal with Assassin’s Creed Mirage is to make you feel like you’re playing an evolved version of one of the series’ older games, and it’s laid out the principles behind its approach in a new behind-the-scenes video embedded above. . . The presentation is light on gameplay – we’ll be seeing a lot of that over the course of the next week Ubisoft Forward – but it delves deeper into parkour, stealth, and assassinations, all of which have been influenced by the original games rather than recent entries.

For example, the mob mix is ​​back and there’s an important infiltration mechanic, so you’ll be able to run into strangers to navigate the crowded streets of Baghdad undetected. Should you find out, Parkour will focus more on Ezio-era speed and agility, with more densely populated streets allowing you to quickly move from the ground to rooftops. Some new mechanics, such as poles, will enable you to get there even faster than before.

And it’s really important to underline that Ubisoft isn’t standing still here. For example, some of the new enemies are archetypes, such as spearmen, who will poke and prod at haystacks while searching for your presence. Another enemy type will shoot your eagle down, preventing you from exploring your surroundings from the sky.

But if you as a matter of fact Wanting that classic feel, a cool addition to the new game is the inclusion of a desaturated, blue/gray graphics filter that enables Mirage to match the older color palette and art style of the original release. Obviously, you don’t have to if you don’t want to, but it’s a neat nod to Altair’s iconic PS3 outing, and we really appreciate Ubisoft’s attempt to capture the feel of the classic to such a degree. Appreciate that this includes a feature. like this.

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