Much ink has been thrown at Cyberpunk 2077’s many failings (at least in its launch incarnation), but we must give credit where it’s due. After many moons of patching, from the title’s disastrous launch to its near-complete pull from the PS Store, it finally feels like the game is in a good place since the launch of the PS5 update.
But it’s still not perfect, as Pavel Sasko, CD Projekt Red’s director of research, pointed out during a Recent streams On his Twitch channel, as relayed by PCGamesN. The developer was asked by an audience member how he felt about criticism that Cyberpunk 2077 was an overly linear gameplay experience, at least compared to how the title was billed prior to launch. “Well, I suppose that’s perfectly valid,” Sasuke replied.
Players can experience very different starting parts (depending on their chosen character background); There are several branching questlines and no less than five endings. Still, Sasco admits that “players expect more.”
Noting that there are enough systems on hand to have at least two playthroughs that feel meaningfully different, Sasko notes, “It’s not enough,” before explaining why he thinks so. “Players expected more, they expected more because of how The Witcher 3 is made, and I think there’s an insane amount of nonlinearity in cyberpunk, but I think expectations were higher”.
It’s good to see a developer accepting respectful feedback, and perhaps we’ll see some more nonlinearity in future products. Cyberpunk’s first and only expansion, Phantom Liberty, is slated to launch sometime in 2023 and will reportedly boast an unprecedented budget. The company is also preparing for 2077’s sequel, Project Orion, and is opening a new studio in Boston to support the work.
Do you think the criticism of Cyberpunk 2077’s structure is fair? Did the developers oversell the freedom on offer, or were we just spoiled for choice in The Witcher 3? Let us know in the comments section below.
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