Dead Island 2 ditches that tired skill tree for a based skill deck
Dead Island 2 was delayed back in October, and the next entry in the over-the-top zombie co-op series is now set to launch on April 27. As we get closer to that set date, we learn more about the long-in-the-grave title, like we’ll apparently be able to use zombie powers.
Another fun fact is regarding the game’s skill system, which does away with the obligatory and tired skill tree action games, emphasizing that we work dutifully to get the good stuff. It seems that Dead Island 2 will take a different strategy, however.
one in Question and answer session with game informant (transcribed by NME), creative director of Dambuster Studios, James Worrall, describes the skill deck system as “a collection of slots that represent all sorts of different abilities, and you can create them on the fly, however and whenever you want. , shuffling cards in and out. Can take some real risks with your loadouts. Sometimes it pays off, sometimes it goes horribly wrong.”
Apparently, these skills can literally be changed on the fly; That is to say, skills can be changed mid-air if you wish, allowing the player to cut and change as the situation demands.
What do you think of Dead Island 2’s more open-ended approach to skills? Does this sound like a more interesting approach to progression, or do you prefer a more traditional approach to character progression? Stay tuned for anything in the comments section below.
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