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Former Capcom producer on Tsushima’s Ghosts, Resident Evil, and Cross-Cultural Creation



In terms of gameplay, the procedural survival horror of the Resident Evil franchise couldn’t be more different than the open-world samurai action of Ghost of Tsushima. But they have at least one thing in common; Both are set in countries and cultures not their creator’s own.

while talking to IGNFormer Capcom producer Hiroyuki Kobayashi commented on the success of Ghost of Tsushima, which was set in feudal Japan and was developed by US-based Scar Punch, and the similarities between it and the Japanese-developed Resident Evil franchise. noted, was set primarily in America. .

Kobayashi commented on the matter: “As a game about Japan made by non-Japanese developers, Ghost of Tsushima reminded me of how we, as Japanese developers, were dealing with Resident Evil in the United States back in the day. was a horror game set in. At the time, it might have come as a surprise to people that it was made by Japanese developers.

This is a surprising point and one that we had not considered before. Ghost of Tsushima was praised by Japanese developers when it launched, particularly for the amount of research that went into its creation, even if some aspects were anecdotal. And while it’s true that Resident Evil never billed itself as creating any kind of authentic American setting (unless the zombies were actually a metaphor), the games found themselves with a global audience. has achieved great success with

Kobayashi adds: “I think it shows that no matter what country or culture you make your game about, as long as you study the subject seriously and put your heart into it, there’s always a chance. .” It’s an optimistic outlook and a sentiment we’ll echo.

What do you think of this parallel between Ghost of Tsushima and Resident Evil? Do you agree with Kobayashi’s sentiment? Let us know in the comments section below.


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