God of War 3 Director Almost Quit Star Wars Jedi Job After Lucasfilm Pushed Back
Stig Asmussen, game director of the Star Wars Jedi series (and original trilogy God of War fame), reportedly walked away from the project almost entirely after Lucasfilm pushed back on the idea of protagonist Cal Kestis being a Jedi.
in one Interview with The GuardianAsmussen’s Star Wars I.P. recalled the difficult task of prize-winning anything away from the exceptional soldiers of , saying: “We wanted to have a Jedi with lightsabers. At the time, for Lucasfilm, the Jedi are like the Holy Grail. I mean, that’s the thing. Which they’re probably the most protective of, except maybe Baby Yoda. So we had to earn that. We had to go through the whole process of, why do you want to make it a Jedi? What do you do? Jedi What do you want to do with? They were really uncomfortable with Jedi, and they said, ‘Let’s reset it. Let’s call this character a Force user.’
The idea of playing as some kind of “Force User” rather than a Jedi sounds pretty badass. Apparently, Lucasfilm suggested the main character to be some kind of smuggler or bounty hunter instead. Of course it sounds great, it’s not great, as Asmussen explains: “It’s not my background. My background comes from God of War … I’ve never worked on a shooter, and you Different team to do that. You might be asking me to make a racing game. And eventually over time, we built that trust to the point where we stopped calling. [the franchise] JD.”
We’re glad Asmussen stuck to his guns, or his lightsaber. Star Wars Jedi: Survivor is out on April 28, and looks like a worthy successor to 2019’s Star Wars Jedi: Fallen Order. What do you think of Lucasfilm’s take on the Jedi concept? Ponder this, the Force, and the fact we live in a reality in which Amy Hennig actually gets to do a Star Wars game in the comments section below.
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