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Horizon Forbidden West: Burning Shores Update 1.24 now on PS5, get the patch notes here

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A new update for Horizon Forbidden West DLC Burning Shores has gone live today, bringing the entire package up to version number 1.024. It’s available to download on PS5 right now and weighs in at 1.092GB. The patch addresses a long list of bugs related to the main quest, side missions, and open world activities, most notably resolving issues players were having with Aerial Capture: North.

Elsewhere, the entire PS5 experience has another pass that works to reduce frame rate, crashes, and improve visuals and audio. Guerrilla Games is asking users to continue reporting issues through it Support form, indicating that more updates will follow. There’s nothing else to highlight in update 1.24, so find the full list of patch notes below.

Horizon Forbidden West: Burning Shores Update 1.24 Patch Notes

Fixes and improvements

Key findings

  • Fixed an issue for the main quest “To the Burning Shores” where creating a save in the campfire during the “Climb the Tower” objective and then loading that save would become a progress blocker, as Seca blocks the climb path. will give
  • Fixed an issue for the main quest “To the Burning Shores” where Daytime could get stuck after speeding away from the tower.
  • Fixed an issue for the main quest “To the Burning Shores” where very rarely Seka would disappear after the boss fight on the tower, preventing progress.
  • Fixed an issue for the main quest “Heaven and Earth” where a Cumberjaws could get stuck out of the player’s reach during the “Kill the Cumberjaws” objective, preventing progress.
  • Fixed an issue for the main quest “Heaven and Earth” where going back through the quest could result in progress blockers.
  • Fixed an issue for the Main Quest “The Stars in Their Eyes” where players would be able to get stuck in invisible walls.
  • Fixed an issue for the main quest “For His Fun” where creating and loading a quick save during the “Inspect the Armory” objective would cause the storage device not to be interactable, stalling progress.
  • Fixed an issue for the main quest “For His Fun” where players would be able to walk into the volcano before opening the door, stalling progress.
  • Fixed an issue for the main quest “His Final Act” where players could get stuck outside the battle area during the Horus battle by cutting through the tentacles.

Side Quests

  • Fixed an issue for the side quest “In His Wake” where restarting from saving after looting Pyrrique and then fast traveling would cause the cell door to be unable to open, preventing progress.
  • Fixed an issue for the side quest “The Splinter Within” where the skiff could get stuck in shipwrecks.
  • Fixed several issues for the side quest “A Friend in the Dark” where crates could get stuck when using the elevator.
  • Fixed an issue for the side quest “A Friend in the Dark” where players could get stuck behind or under an elevator, preventing progress.
  • Fixed an issue for the side quest “A Friend in the Dark” where the puzzle piece could be skipped by jumping over walls.
  • Fixed an issue for the side quest “A Friend in the Dark” where under certain conditions Gildan would become idle and not move the elevator, preventing progress.
  • Fixed an issue for the side quest “A Friend in the Dark” where restarting from a save after killing a Brower Swarm would reset the “Kill the Machines” objective, reverting progress.
  • Fixed an issue for the side quest “A Friend in the Dark” where the cargo wagon cart could be dropped quickly, potentially preventing the crate from being pulled down if the player fell off the platform. .

World activities

  • Fixed an issue for “Aerial Capture: North” where players with a previously broken save file would still not be able to go to the start of the flight path after checking the improved transmitter, causing the activity to be incomplete. .
  • Fixed an issue for “Aerial Capture: East” where players who failed a flight path under certain conditions would not be able to restart it, halting progress.
  • Fixed an issue for several “aerial captures” where Aloy’s callouts could cut off the recording dialog.
  • Fixed an issue for Cauldron “Theta” where falling into the cauldron from the left side of the opening would potentially not trigger the start of the activity, preventing progress.
  • Fixed an issue for Relic Ruin “Murmuring Hollow” where restarting from a save while holding an energy cell could potentially stop progress.
  • Fixed an issue for Relic Ruin “Murmuring Hollow” where the energy cell could be dropped from a cliff, preventing progress.
  • Fixed an issue where Stormbird could idle in a storm cloud when players approach it at a certain time. This caused players to be unable to start “Aerial Capture: West” and to collect the Delvers Trinket collectible “Mighty Pint”, blocking the Arend Quest “The Delvers Trove”.
  • Fixed an issue for the “Delvers’ Trinket” collectible where players could skip a puzzle piece while collecting the “Cherished Flask”.
  • Fixed an issue for the “Pangaea Statues” collectibles where players could not collect the “Green Raptor” if they left the parking garage after opening the trunk in which the collectible is located.
  • Fixed an issue for “Pangea Figurines” collectibles where due to incorrect translation for several languages ​​in the “Green Raptor” description, players could not enter the correct code for this collectible in the Dino Digit Quiz, preventing progression.
  • Fixed an issue for the “Statues of Pangea” collectibles where code information for several languages ​​was missing from the “Demorphodon” description, causing the Dino Digit Quiz to be incomplete.

Datapoints

  • Fixed an issue for the datapoint “Notes on Londra’s Code” where players would not be given a datapoint in their notebook if they entered the code correctly.
  • Fixed several issues for the “Pangaea Statues” collectibles where descriptions for several languages ​​would not appear for “Dimorphodon,” “Queen Rex” and “Reggie the Pterodactyl.” Players will miss the information needed to complete the Dino Digit Quiz.

the machines

  • Fixed an issue where unmarked machine sites would not spawn machines after players reached ghost level 101.

weapons

  • Fixed an issue for the Specter Gauntlet where the option to craft an upgrade obtained during the side quest “In His Wake” would still be displayed on some workbenches after crafting.
  • Fixed an issue for the Specter Gauntlet where crafting ammo would use all available resources from both inventory and stash.

skills

  • Fixed an issue for the Workbench Expert skill where it would not reduce the ammo crafting cost for the Specter Gauntlet.

UI/UX

  • Fixed an issue for the Fabrication Terminal where even with an unlock override for all machines, a question mark would still be present for the last entry, potentially causing confusion.

Performance and stability

  • Several crash/hang fixes.
  • Fixes and improvements for frame rate issues.
  • Adaptation of art assets.

Photo mode

  • Fixed an issue for Photo mode where using it inside Horus could cause camera clipping and graphical flickering.

more

  • Fixed an issue for Breamshine where players would not have enough to purchase and upgrade everything. A Brimshine sliver is added near the entrance to the cauldron “Theta”.
    • Note that until Aloy visits the area (again), the jobs do not point to this location!
  • Fixed several issues where players could get stuck in assets and/or geometry or exit the world.
  • Fixed an issue where skiff locations were available within range of Zenith Towers while they were still active. Fast traveling to such locations will cause players to be instantly targeted and killed by defense drones.
  • Fixed several issues with screen text and incorrect translations.
  • Fixes and improvements to audio.
  • Fixes and improvements to visuals.

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