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Massive Saints Row patch notes have been posted ahead of next week’s main update



Developer Volsion has posted an apparently massive list of changes coming to Saints Row next week. The patch will drop on May 9 alongside the game’s first story DLC, The Heist and the Hazardous, and will make some fundamental changes to the way the sandbox title works.

We’ve known about the main features of this update for a while now, but the patch notes go into a lot more detail. Just to recap, we’re looking at a significant combat overhaul — generally making enemies less of a nuisance — and new features including a photo mode, quality of life improvements, and even a brand new city district. a group

Anyway, prepare yourself for a long read, because as mentioned, these are patch notes huge.

Saints Row Sunshine Springs Update Patch Notes

New District – Sunshine Springs

In our first map expansion we’ve officially added the brand new district of Sunshine Springs. An oasis in the arid landscape of the Rojas Desert along Route 22 southwest of Santo Ileso, a sprawling resort area. This district comes with new activities and stores to explore, and it’s up to you to conquer it.

General combat changes:

Significant changes have been made to combat We heard a lot of feedback about the amount of damage needed to reduce enemies, and we agreed. Fighter health is dramatically reduced. This change, along with several aiming and engagement improvements, increases combat speed and reduces ammo hunger. We’ve also made several changes to enemy dodges, as they would feel unfair at times. The last major change is about the time players had to stop call-ins for reinforcements. It was too short, so we adjusted them to be longer on all difficulty levels. This update includes several additional changes and bug fixes (details below). Overall, the combat feels extremely satisfying and we can’t wait for everyone to get their hands on it.

  • Greatly reduced the hit point values ​​of all enemies.
  • Reduced frequency of enemy dodges to near 0 in melee combat.
  • Reduced the frequency of enemies dodging player kicks to 0.
  • Increased the amount of time it takes for enemies to call in reinforcements.
  • Enemies arriving to counter positions will now arrive at slightly different locations to avoid frequent collisions.
  • Enemies will no longer wait to engage players 1 at a time in combat.
  • The chance to hit an enemy is temporarily reduced when the player crouches.
  • Changed the crossbow weapon to use hit scan logic instead of behaving like a projectile weapon.
    Slightly improved the sounds indicating “low ammo”.
  • The enhanced impact reactions associated with weapons are generally seen as “heavier”.
  • Added a visual element to the reticle on the HUD to indicate when a player successfully hits an enemy.
  • Removed the “Stand in place and panic” order from Panteros enemies that are on fire. – This better aligns them with the logic of using fire in their attacks.
  • Buffed low level explosive skills to be more useful and fun throughout the game.
  • Removed damage resistance on enemy fighters when dodging.
  • All Panteros have added fire damage resistance.
  • Added better logic to enemies trying to call for reinforcements to better place them in the player’s view – and thus preventable. This should prevent enemies from calling from cover too often.
  • Added logic to better clean up vehicles left by pedestrians.
  • Weapon signature abilities will now automatically apply when they are unlocked instead of requiring the player to visit friendly fire locations.
  • Reduced the spread on player weapons and replaced it with more realistic recoil. It should better reward skill while reducing compensation in compensation.
  • Updated thump gun charge time and reload time to match other weapons of the same tier.

HUD/UI Combat Changes:

  • Added visual elements to the HUD and weapon wheel to indicate the current level of upgrades on a given weapon.
  • Added text below the weapon wheel to indicate requirements for completing an equipped weapon challenge.
  • Added a full-screen tutorial to encourage players to use the upgrade system.
  • Added “friendly fire” weapon store functionality to weapon stores in headquarters and apartments.
  • Re-captured tutorial video for “Proximity Mines”.
  • Re-enabled depth of field blur in better objective.

@TCHA fighter changes (note, these will further improve areas outside of @TCHA):

  • @tcha Added logic to avoid enemy vehicles approaching the combat encounter.
  • Added scaling reduction to enemy vehicles arriving at @tcha combat to prevent vehicles from spinning out of control.
  • @tcha locations have been resized to place enemies closer to the player’s location.

**NEW** Feature: Emote Wheel:

  • Added customizable “wheel” to offer up to 8 emote options on the fly.
  • Added “quick bind” feature to the left and right d-pads to quickly access any two emotes from the wheel.
  • Added emote interface to player customization screens.
  • Added new ability to “steer” certain emotes in slow motion (some can even be mixed with others!).
  • Added new “type” descriptions to each type of emote when customizing. This will help players better understand the abilities and limitations of each type.
  • Added 6 new emotes to try out with the new emote wheel.

**NEW** Feature: Selfie Mode:

A new “selfie” mode can be found in the camera app. Players can move the camera in a small 3d space, change position, change and modify focal distances, toggle different facial expressions, and even pause mid-emote. Can! They can then hide all HUD elements to capture an image using the share feature of their respective platforms.

Playlist feature improvements:

  • Removed several unnecessary “play” buttons throughout the interface.
  • Moved “Custom Playlist” within the menu to be in a more convenient location.
  • Added “shuffle” buttons to radio stations within the playlist app as well as custom stations.
  • Added functionality to the radio station selection wheel to quickly add a radio song to a custom playlist.
  • Added the ability to move tracks within a custom playlist.
  • Added “Custom” station to Radio Wheel.
  • Fixed several minor UI inconsistencies with visual formatting.

Mission App Improvements:

  • Added an icon to identify the next mission in the story.
  • Added an icon to identify DLC missions.
  • Added “Complete” tab to condense completed missions and challenges.
  • Reorganized mission order within the app to keep story and dlc missions on top.
  • Added description and xp/cash reward information to mission highlight information.
  • Added several pieces of information to the Challenge sub menu on Item Highlight. This includes: the name of the next perk to unlock, the number of challenges required to unlock the next perk, the symbol of the next perk, and a short description of the next perk to unlock.
  • Added visual progress indicator for each challenge progress via a purple bar behind the challenge name.
  • Cleaned up several minor inconsistencies regarding scroll bar functionality and menu option highlight formatting.


  • Rebalanced several instances of player and NPC voice overs.
  • Tweaked ambient sound levels.
  • Cleft foot blister level.
  • Balance default audio mix configurations and reset default audio slider positions to reflect changes.
  • Increased jump air rush sound effect downwards.
  • Increased the voice line volume of the HQ Porta Potty collectible.


  • Added extensive technology to automatically condense icons on the map when zooming out. This should increase stability in later levels of progress as well as make information easier to view.
  • Added Hide Player Health UI option.
  • Added hide vehicle health UI option.
  • Reorganized and consolidated the pause and main menus to help players better find the options they’re looking for.
  • Added the ability to custom nickname vehicles in the garage.
  • Added new “overcast” and “cloud” states to the weather system.
  • Fixed some outstanding weather related bugs.
  • Saints will now gather in small groups in completed districts, ready to help the player.
  • Added new “far” vehicle camera via “Up” on D-Pad while driving.
  • Added DLC menu to help identify what content is available and what content is already owned.
  • Added UI indicators for all free and premium DLC content throughout the game (weapons, missions, customization items, etc.). All proprietary free DLC content will have a plain purple background in the menu. All proprietary premium DLC content will have a purple background and small floor icon.
  • Changed several items of speech in “before”. [email protected]#$ing Day,” “Morning Commute,” “Making the Fare,” “The Great Train Robbery,” “Going Overboard,” “Severance Package.”


  • Fixed an issue with the arm cutting off from the middle of the body for player and NPC animations.
  • Fixed an issue with enemies stuck in reloading animations.
  • Fixed an issue with heavy casualties not working correctly with difficulty modifiers.
  • Fixed an issue with the arm sticking in the players head when using the VA Fa Napoli emote.
  • Fixed an issue with the finisher animation not syncing with the enemy it is being performed on.
  • Fixed an issue with car exit animations when entering a supercar.
  • Fixed an issue with a player holding an invisible weapon when entering a vehicle while holding a weapon in combat stance.
  • Fixed an issue with enemies being invisible when their dodge is animated or stunned.
  • Fixed an issue with players not being stunned by enemy hits.
  • Fixed an issue with the player going into A-pose when hitting the ground from a reg doling wingsuit.
  • Fixed an issue with the player being clipped off the roof while riding on the roof and using the moving emote.
  • Fixed an issue with homies standing on the back of the bike if the player switches seats while doing a wheelie.
  • Fixed an issue with the player not being in a combat ready stance when switching weapons.

the camera

  • Fixed issues with camera movement being inconsistent on controllers.
  • Fixed an issue with the camera shaking when the player enters camera mode.
  • Fixed an issue with the camera not working properly in a vehicle.
  • Fixed an issue with the vertical axis of the camera being unable to register low-intensity downward motion using the mouse and keyboard.
  • Fixed an issue with camera sensitivity sliders not affecting vehicle camera sensitivity.
  • Fixed an issue with chasing options missing from the camera options menu.
  • Fixed an issue with vertical panning with the players camera when the player tries to compensate for recoil on a weapon.
  • Fixed an issue with the camera being placed underground when installing Criminal Venture.
  • Fixed an issue with the camera when entering a dock with a high speed boat.
  • Fixed an issue with the camera not working properly when aborting a mission while in a vehicle.
  • Fixed an issue with the camera clipping through all surfaces when opening the Saints Crew at the church.
  • Fixed an issue with the camera app still opening after restarting from a checkpoint.
  • Fixed an issue with the switch camera button not working in vehicles.
  • Fixed an issue with the camera getting stuck when using Super Air Control.

And believe it or not, it is far all of the patch notes. There is much more to read on Official website, but these are mostly individual bug fixes for general gameplay, specific activities, and missions. If you like scrolling through text even more, be sure to check them out.

Support for Saints Row is still going strong, then, but will this patch convince you to return to the game? Relaunch your criminal empire in the comments section below.


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