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Preview: 20 Hours of Diablo 4 on PS5 Do We Believe in Blizzard’s Latest Journey to Hell



Over the past week or so, we’ve spent about 20 hours with a preview build of Diablo 4 on PS5, with full access to an open (and mostly snowy) portion of the game’s open world map. Complete with a series of main story missions and a series of side quests, it’s fair to say we’ve developed a great idea of ​​the upcoming action RPG.

The short version is that Diablo 4 is more ‘grounded’ than Diablo 3, while also being much more ambitious in scope. There is no doubt that it still is feels Kind of like Diablo, but it’s Diablo as a somewhat traditional role-playing adventure, as you travel from village to city, solving people’s problems and killing all sorts of monsters along the way.

Diablo 4 PS5 preview

You still have your hub areas — in the build we played, our central port was the distinctly gray city of Kiovshad — but there’s a clear emphasis on exploration in this long-awaited sequel. Again, Diablo 4 is set in an open world, filled with roving bands of animals, procedurally generated events, and hapless quest-givers. You’re pretty much free to go and do whatever you want, though some areas demand a higher player level than others, lest you get picked apart by much stronger enemies.

Based on what we’ve played, the game does an admirable job of encouraging you to go off the beaten path. It almost feels like an isometric Skyrim at times, thanks to a map littered with dungeons and points of interest, deliberately leading you away from your current objective marker. And, of course, that’s without mentioning the promise of all-important loot, found in treasure chests and dropped by slain enemies.

Despite playing an incomplete — and content-capped — build, we couldn’t help but get invested in our character’s progression. Diablo’s addictive qualities are already shining through, as the game keeps you hooked with a near-constant influx of equipment drops and experience points. Even the branching design of the skill tree draws you in, forcing you to choose between different abilities and then different ones. Version of those abilities. Before you commit to an entirely new and exciting style of play, you’re thinking of increasingly effective character building before you reset your skill point allocation for a small amount of gold.

In fact, there’s a lot of room for experimentation, especially since you can always wander into the open world and test your combat skills without limits. We only had access to three character classes — barbarian, rogue, and mage — but each of them feels as unique as you’d expect, and that’s only more apparent when you scroll through the skill trees above. Do things your way.


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