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Preview: Crisis Core: Final Fantasy VII Reunion is a great remaster of the weird 2007 spinoff.



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Crisis Core: Final Fantasy VII Reunion is a really good remaster. We played the first three chapters of the game on PS5 for the purposes of this preview, and we’re confident in saying that Square Enix has done a fantastic job bringing the PSP title up to speed. Character models and environmental assets are a huge step forward, and performance is smooth at 60 frames per second. Basically, the whole thing has been elevated to a near Final Fantasy VII remake level of presentation – and it’s impressive.

But for all its graphical upgrades, Crisis Core can’t hide its unnecessarily awkward dialogue direction. If you are completely new to this spinoff action RPG, you need to understand that Crisis Core C Always A particularly silly game – and you could argue that it’s even more noticeable now that the characters look a lot more ‘realistic’.

Frankly, most of the writing in the title is absolutely terrible, and the plot is (so far) completely unchanged from how it was in the original release. Storytelling borders on sheer absurdity at times, and again, it is Always This is how it happened. Returning players will know what’s in store, but even then, we find ourselves struggling to get over how bad some of the character interactions are. Granted, it’s been over ten years since we played the original song, but with the re-recorded voice acting boasting a reunion, a little rewrite could have been possible. long The way Crisis Core makes the remake look like Shakespeare.

But you know, there is There’s something so endearing about how over-dramatic and ridiculous Crisis Core can be. Protagonist Zach Fair epitomizes this: he’s a total goofball and exactly the kind of guy you wouldn’t expect to be an elite military operative, but his outgoing demeanor quickly grows on you. If you can just sit back and accept that Crisis Core is incredibly dumb, then you can definitely enjoy it.

And, to be fair, Reunion is by far the best way to play this furious Final Fantasy VII spinoff. Not content with being an impressive remaster, Reunion pushes the remake line further with a vastly improved combat system. Battles make up the majority of your playtime, and we thoroughly enjoyed the early encounters thanks to the silky controls, meaty combos, and welcome updates on the original game’s most questionable mechanics.

Indeed, boss enemies can no longer interrupt the fight and unleash a devastating super attack on Zack, Thank God. Instead, tougher enemies now have a strange bar that can be broken as they charge up their ability, while Zack’s dodge roll is more generous in terms of speed and invincibility frames – at least, if we’re correct. Remembering methodically. In short, Reunion feels a lot more like an actual action game, rather than some weird command-based hybrid that was too complicated for its own good. A huge Go ahead considering how prevalent battles are throughout the experience.

We’ve had the wonderful Final Fantasy XII: Age of the Zodiac since the return of Zack Fayre, and that’s high praise. As a companion piece to the new Final Fantasy VII Remake saga, this appears to be a top notch remaster, complete with some very welcome gameplay tweaks. Our only concern is that Crisis Core won’t be able to surpass the newcomer’s still-shockingly awkward writing and character interactions—many of which have aged like a good yogurt.

Are you a Crisis Core fan? Are you looking forward to the reunion release on December 13th? Keep an eye out for our full review coming soon, and polish that buster sword in the comments section below.


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