Prince of Persia: The Lost Crown initially received a negative response when it was unveiled, mainly for aesthetic reasons, and for not being another 3D game, but a 2D Metroidvania-style platformer. The developers don’t seem to be bothered, which is oddly reassuring, with some rock-solid new gameplay. Whether you like the look of the new prince or not, it looks like a lot of fun, trying to recapture the series’ tough-as-nails platforming roots.
The combat also looks slick as heck, along with all the effortless acrobatic action you’d expect. IGN Ubisoft sat down with Montpellier world director Christophe Pic to discuss how this new vision stays faithful to the previous one, who said: “For us, the choice was natural for the game and we really wanted to come back. Prince of Persia because it also fits with the structure and the type of controls and gameplay that we have.”
It’s also running alongside the forces of Ubisoft Montpellier, the studio known for its excellent Ramon series of platformers for the better part of three decades. What did you think of Prince of Persia: The Lost Crown? Let us know in the comments section below.
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