PS5 Game Boost: All major PS4 game enhancements
PS5 Game Boost is a performance-enhancing feature Backward compatible PlayStation 4 games on Sony’s next-gen consoles. When enabled, you’ll see improved resolutions and framerates in select titles thanks to the PlayStation 5’s increased horsepower. our PS5 guide, we’re listing all the top PS4 game enhancements, courtesy of PS5 Game Boost. For more information, see the following: PS5 Backwards Compatibility: Can You Play PS4 Games on PlayStation 5? And PS5 Backward Compatibility: All PS4 games that don’t work.
PS5 Game Boost: All major PS4 game enhancements
In this article, we are going to list all the major PS4 game enhancements along with PS5 Game Boost. Please note that, when enabled, PS5 Game Boost should provide performance improvements for many backwards compatible games. For the purposes of brevity, we’re focusing on major improvements to PS4 titles, which in some cases may require the installation of a patch to take advantage of. We’re also focusing specifically on PS5 backwards compatibility; For a complete list of Free PS4 to PS5 upgradeClick through the link.
|Assassin’s Creed Odyssey||Runs at 60 frames-per-second on the PS5, compared to 30 frames-per-second on the PS4.|
|Assassin’s Creed Origins||Runs at 60 frames-per-second on the PS5, compared to 30 frames-per-second on the PS4.|
|Blood and truth||Runs at higher framerates in higher resolutions with the most detailed assets all the time.|
|Crisis Remastered||Runs at 60 frames-per-second in 1880p with Quality mode enabled and 60 frames-per-second in 1440p with Crytek’s software-based ray tracing.|
|days passed||Dynamic runs at 60 frames-per-second in 4K on PS5, where it’s capped at 30 frames-per-second in checkerboard 4K on PS4 Pro.|
|dying light||Updated with multiple graphics modes enabling 60fps, 4K, or a “best of both worlds” combination.|
|Call away 5||Runs at 60 frames-per-second on the PS5, compared to 30 frames-per-second on the PS4.|
|Firewall Zero Hour||Visual fidelity is improved through super-sampling in the PSVR headset due to rendering at a higher base resolution.|
|god of war||Checkerboard runs at 60 frames-per-second in 4K on PS5, where it’s limited to 1080p and hovers around 40-50 frames-per-second in performance mode on PS4 Pro.|
|Ghost of Tsushima||The game is playable on PS5 at dynamic 4K resolution at 60 frames-per-second. On PS4 and PS4 Pro, the game is capped at 30fps in both 1080p and dynamic 4K mode.|
|Horizon Zero Dawn||Runs at 4K, 60 frames-per-second on PS5. On PS4 Pro it’s 4K, 30 frames-per-second.|
|hunting show||Runs at 60 frames-per-second on PS5 compared to 30 frames-per-second on PS4.|
|Ratchet and clank||Runs at 60 frames-per-second on the PS5, compared to 30 frames-per-second on the PS4.|
|Remainder: from ashes||Runs at 60 frames-per-second at 4K resolution.|
|Rocket League||Optimized to run at 60 frames-per-second in Checkerboard 4K on PS5 with HDR.|
|Shadow of the Tomb Raider||Optimized to run at 60 frames-per-second in 4K on PS5.|
|Star Wars Jedi: Fallen Order||Optimized to run at 60 frames-per-second at 1200p, where the PS4 Pro fluctuates between 45 and 50 frames-per-second at lower dynamic resolutions.|
|Crew 2||Upgraded to run at 60 frames-per-second on PS5.|
|Division 2||Optimized to run at 60 frames-per-second in 4K on PS5.|
|The Last of Us: Part 2||Doubles the frame-rate to 60 frames-per-second while maintaining the PS4 Pro’s 1440p resolution.|
|the vampire||Runs at 60 frames-per-second and outputs 1440p on PS5.|
|Warhammer: Vermintide 2||Running on PS5 with patch 1.23 doubles the frame-rate to 60 frames-per-second, increases the resolution from 1080p to 1440p, and improves graphical quality.|
|World War Z: After||Optimized to run at 60 frames-per-second in 4K on PS5.|
|Zombie Army 4: Dead War||Runs at 60 frames-per-second in 4K on the PS5, where it’s a lower resolution on the PS4 Pro and just 30 frames-per-second on the PS4.|
PS5 Game Boost: How Does It Work?
PS5 Game Boost uses the extra horsepower available in Sony’s next-gen consoles to improve backward compatible PS4 software performance. When enabled, some titles will see improvements depending on how they are programmed. For example, if a game has an unlocked framerate with a theoretical 60 frames-per-second cap on PS4 Pro, it may fluctuate between 40 frames-per-second and 60 frames-per-second. With the hardware available in the PS5, however, the same title will deliver a locked 60 frames-per-second on the latest PlayStation system.
It is important to note that you will only see improvements depending on how the game is programmed. If a title is capped at 30 frames-per-second, the only advantage you’ll see on the PS5 is that it will never drop below 30 frames-per-second; It will need to be patched to go higher. The same is true of resolution; Some games use a scaler that changes the resolution based on what’s happening on the screen. In these situations, the PS5 will approach the title’s theoretical maximum time – but only if it’s programmed that way to begin with.
Developers can patch their existing software to take better advantage of PS5 Game Boost, such as unlocking framerates and resolutions. In this article, we have compiled a list of all the major PS4 game improvements, made possible thanks to PS5 Game Boost.
Are you enabling PS5 Game Boost and what big PS4 game improvements are you looking for? Check us out PS5 guideAnd let us know in the comments section below.
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