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Resident Evil Village’s visuals are still stunning with PSVR2

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original PSVR Was surprising, but on the rare occasion a tentpole AAA title was ported to it, the visuals took a huge hit. Resident Evil 7 Biohazard is a good example: the experience was transformative in virtual reality, but the Bakers’ family home looked grim and less faithful on the headset. It was a compromise of technology!

Early feedback from the upcoming Resident Evil Village PSVR2 Port, however, couldn’t be more different. polygon writes that foveated rendering “helps graphics look higher-end”. It adds: “It’s certainly impressive that it can emulate a game like Resident Evil Village with minimal drop-offs from the console version.”

Focused rendering saves computational resources by rendering only the areas of the scene you are viewing in high detail. This means that objects in your peripheral vision are displayed in lower quality, as your vision cannot fully appreciate their details anyway. This ultimately means that the PS5’s power draw can be reserved for the things you’re focusing on.

Polygon continues: “In a short demo shown at the event, Lady Dimitrescu was a clear standout, talking to you as she hangs from the ceiling of the room with hooks in her hands, giving you a close-up view of what how vast And she’s terrifying – and how much more detailed she looks compared to the character models in Resident Evil 7 on PSVR or Resident Evil 4 on Quest.

This is all positive news for the future of PSVR2. Sony has said that it would like to release more hybrid games: traditional console experiences that can Also Can be played in virtual reality. If developers are able to achieve comparable visual quality, not only will it be good for immersion, but it also widens the pool of potential experiences that can be had. can do Will be ported to headsets in the future.

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