Sounds like PlayStation has great plans for Guerrilla’s ‘ambitious’ Decima engine
One of the main reasons Horizon Zero Dawn took so long to build is because Guerrilla Games created a brand new engine to build it with. Known as the Decima Engine, it’s only been put to use on a few games so far (that we know of), but the results speak for themselves. In addition to Aloy’s debut and sequel, Horizon Forbidden West, Kojima Productions famously used Decima to develop Death Stranding and, possibly, Death Stranding 2 .
Looks like it’s far from over for this engine. As part of a management shakeup at Guerrilla Games, technical director Michel van der Leeuw has announced that he will be working full-time on Decima. one in LinkedIn post, van der Leeuw says he will focus on “our ambitious future plans for our own Decima engine.” He says the team has created “a studio roadmap and future direction so ambitious for our Decima engine” that it now requires full attention.
Of course, we don’t know what the future direction looks like, but we can guess that more PS studios may move on to Decima going forward. It could also avoid developing tools that would allow the engine to be used to service games online, which is apparently a strategy in the pipeline at PlayStation.
Moreover, it is difficult to imagine how the engine could improve; The results are already incredibly strong, having produced some of the most technically impressive open world games to date. Assuming Guerrilla and PS Studios move to PS5-only development in the future, it looks like Decima could be at the center of the console’s best-looking titles within a few years.
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