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Tactics Ogre: Rebirth lists loads of gameplay updates and improvements on PS5, PS4

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As a remaster of a classic strategy RPG, Tactics Ogre: Reborn could have easily left everything as it was. But Square Enix seems eager to improve on the original version, and has listed a number of adjustments it made to Reborn’s gameplay system. A lot of this is quality of life content – ​​the kind of stuff that here in 2022 looks weird or poorly aged – but there are also some really thoughtful tweaks.

For the sake of brevity, we’ve collected key information nuggets from the official press release, and crunched them into bullet point form below.

  • Smooth Equipment Requirements: Basically, there were requirements to use equipment like weapons and armor, HP recovery items, and consumables like magic. In Rebirth, you can equip and use anything as soon as you find it. However, there are still some class restrictions for equipment and magic.
  • New skills: Regeneration adds new skills, and repurposes the effects of others to further expand the range of possible strategies, while maintaining the unique feel of each class.
  • Responsibilities: In fact, finishing moves, ninjutsu, and war dances require the accumulation and use of technical points (TP) and sometimes certain reagents. Now all these abilities require Magic Points (MP) just like magic.
  • New item: Charms are new items introduced to give you more control over your units’ stat development. You can use charms on the party formation screen to improve and change your units. Charms can be found during battle, and after battle as a reward.
  • New scouting options: By selecting Scout on the Battle Party screen, you can gain insight into the terrain and enemy forces (location, level, class, equipment, etc.).
  • Battle Parties: You can now save up to five different battle parties, and select them before battle.
  • New Buff Cards: During battle, items called buff cards appear on the battlefield. When a unit picks up a buff card it gains a bonus that lasts for the rest of the battle, such as increased attack power or critical chance.
  • Better Enemy AI: Understands enemy terrain, recognizing features such as narrow roads and wide, open fields, as well as player movement, using this information to decide where the battlefront is and best to engage the player. Picks the best point.
  • New Battle Objectives: In addition to the normal battle victory conditions, each battle also has a new bonus objective. Players will be presented with a goal such as “win with a knight in a battle party” or “get a buff card” and if they complete the objective, they will receive items such as charms and equipment to strengthen their powers. will be received
  • Better support AI: If you want to let the computer control your units, you have four different AI settings to choose from: Fierce Attacker, Stalwart Defender, Distant Striker, and Ardent Mender.
  • New Trajectory Prediction System: When firing weapons like bows and crossbows, or spells that launch a projectile — like Deadshot — you can display trajectory predictions to ensure attackers hit the target without misfiring their troops. can
  • Ability to revive fallen units: When enemy attacks reduce a unit’s HP to zero, it is “incapacitated”. A countdown is displayed above the disabled unit, and the unit can be revived with consumables or magic before the countdown reaches 0.
  • Training battles replace random encounters: Removed random encounters that occurred when navigating the world map. Instead, you can now engage in training battles at specific locations whenever you want. Units cannot be killed in training battles.
  • Crafting success rate is now always 100%.
  • Many specific balance adjustments.

It’s nice to see a developer go the extra mile with a remaster project, isn’t it? Tactics Ogre: Reborn is still set to release on November 11 for PS5 and PS4, but will you be picking it up? Gather your forces in the comments section below.

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