Vampire FPS Redfall was in development for the PS5, but was canned after the Xbox purchase
Prepare the Patrick Stewart “mild shock” reaction GIFs, because this vampire turns on the FPS Redfall At one point there was much more in development for the PS5. one IGN France Interviews with creative director Harvey Smith confirm that the title was in production at developer Arcane a year before Microsoft’s acquisition, and was originally targeting Sony’s new-gen consoles. That all changed very quickly, of course.
“We were bought by Microsoft and that was a change with a capital C,” he revealed. “They came in and said, ‘No PS5, we’re focusing on Xbox, PC and game pass‘.” Smith added that he believed it was “no big deal” and “really a good decision”. He said: “[It helps] Support Game Pass and there’s one less platform to worry about, one less complexity.
Microsoft has been consistent from the start that it will evaluate Bethesda’s output on a “case-by-case basis,” but so far it has honored existing contracts for timed exclusives like Deathloop and live service titles like Fallout 76. has continued to support The publisher’s next big game, Starfield, will only be released on the Xbox Series X|S and PC – despite it being heavily in production for the PS5 at one point.
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