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Vo Long: Fallen Dynasty Won’t Have Hard Choices, Producer Says It’s ‘Not an Easy Game’



Wo Long: Fallen Dynasty, like other Soulslike games, is heavily influenced by the design philosophy and game mechanics of FromSoftware’s Dark Souls series of action RPGs. And like Fromm’s games, Wo Long won’t feature difficulty modes, just a single baseline experience that must be overcome through patience and persistence.

in one Interview with MP1st, producer Masaki Yamagiwa elaborated that the team thought “it’s ‘good’ to have difficulty in a set so that everyone has the same experience of overcoming a really intense obstacle and they all have a sense of accomplishment”. . He further explains that players will have the freedom to overcome difficult encounters using the morale system, and by leveling up their character, just like in a traditional RPG.

Additionally, as Wo Long features online multiplayer, Yamagiwa notes that struggling players “can go online with your friends, two other people online for a total of three and then the boss as a group. can take.” A solid multiplayer group can trivialize even the toughest bosses in the Souls series of games because, despite the complexity and mastery shown in Fromm’s boss encounters, they struggle to deal with coordinated players working in unison. We imagine the same will be true in Wo Long, though we’re sure some enemies will prove more challenging still.

What do you think of Yamagiwa’s comments, and Wo Long: Fallen Dynasty’s single difficulty tuning? Prepare for battle in the comments section below.


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